Week #11 - Lídia


This week I worked on another mechanic: Slippery Ground. This is a mechanic that is planned to be introduced in the Depression levels.

Like the name says, this is a ground that will feel slippery when the player walks on it, like it has less friction. Unity supports physical materials where we could change the friction of the floor so that the movement reflects it. However, I couldn't use that because the velocity of the rigid body is updated in our code, so I had to find a way to change the code to reflect less friction.

Here is a gif showing the behavior of the character walking on the floor that is marked as "Slippery".

Today I'm going to work on the boss for the Denial level, where a clown is chasing Noah. 

This coming week we need to work on the 9 levels. All the mechanics and objects are already created so we can focus only on the challenges each room can provide, taking into account the player progression we defined in the design document.

Get Noah's Nightmare

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