Week #12 - Henrique


This was a very full week of development.

Seeing as every mechanic/boss/enemy was done. It was finally time to start building the levels. 

So with the help of my teammates, we did all of the levels, I focused on the 1st two and on the implementation of the bosses into the levels, this required me to do a bit of more code. But the end result is pretty cool.

As the week went on, and as the levels were getting done, it was final polish time. And I was tasked with doing the sound design (because it's something I really enjoy), while my teammates did the rest (visuals, bug fixing and such). This was a very nice but long task. 

I reach the end of the week with the sense of a job well done. The game looks completely different from what it did a week before and our development plan payed off really well. 

See you in MOJO.

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