Week #12 - Henrique
This was a very full week of development.
Seeing as every mechanic/boss/enemy was done. It was finally time to start building the levels.
So with the help of my teammates, we did all of the levels, I focused on the 1st two and on the implementation of the bosses into the levels, this required me to do a bit of more code. But the end result is pretty cool.
As the week went on, and as the levels were getting done, it was final polish time. And I was tasked with doing the sound design (because it's something I really enjoy), while my teammates did the rest (visuals, bug fixing and such). This was a very nice but long task.
I reach the end of the week with the sense of a job well done. The game looks completely different from what it did a week before and our development plan payed off really well.
See you in MOJO.
Get Noah's Nightmare
Noah's Nightmare
Status | Released |
Authors | dserafim1999, LidiaGC, HenriqueMetas, anocas-22 |
Genre | Platformer, Adventure, Puzzle |
Tags | 16-bit, 2D, blocks, Pixel Art, Singleplayer |
Languages | English |
More posts
- Week #13 - HenriqueJun 05, 2021
- Week #13 - LídiaJun 04, 2021
- Week #13 - DanielJun 04, 2021
- Week #13 - AnaJun 04, 2021
- Week #12 - LídiaMay 28, 2021
- Week #12 - DanielMay 28, 2021
- Week #12 - AnaMay 28, 2021
- Week #11 - HenriqueMay 21, 2021
- Week #11 - LídiaMay 21, 2021
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