Week #12 - Ana


This week we are finally finishing our game! As I said in the last Devlog I developed the flower mechanic on friday. However the writers changed the story in the sense that the flower would not be a part of it anymore. Nevertheless we integrated this idea anyway and used it for the characters. The behaviour of the characters with this mechanic would be that when Noah reached close to them they would disappear and move on to the next room/level.

Last weekend I was assigned the levels 7 and 8 corresponding to the Depression stage. This included both creating level ideas as well as designing them in Unity. It was hard at first to get some ideas but the task ended up going well.

Afterwards I added the boss part of Level 2 that my colleague already had designed on paper. This consists on several rooms attached to each other that the player will have to traverse while running from the Clown. 

Now we have to playtest a lot to find bugs in our game and polish it!

Get Noah's Nightmare

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