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Noah's Nightmare
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Devlog
Week #13 - Henrique
June 05, 2021
by
HenriqueMetas
And so we reach the end. This week, we finally presented our (semi) final product. It was a joy to present our game at MOJO and I'm very proud of the result we were able to show. Of course now there w...
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Week #13 - Lídia
June 04, 2021
by
LidiaGC
Well, here comes the last devlog! On the past weekend we finished polishing up our game and on Monday we presented the final game at MOJO. It was really cool finally showing what we have been working...
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Week #13 - Daniel
June 04, 2021
by
dserafim1999
Hey everyone! As the semester comes to a close, so will our weekly devlogs! This week we finished the game! You can now try it out for yourselves and see why we are so proud of what we achieved! We st...
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Week #13 - Ana
June 04, 2021
by
anocas-22
This week we polished our game, released it on this page and prepared for MOJO. We were worried about the bugs we could have when delivering the game but it went great. Though some bugs still exist an...
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Week #12 - Henrique
May 28, 2021
by
HenriqueMetas
This was a very full week of development. Seeing as every mechanic/boss/enemy was done. It was finally time to start building the levels. So with the help of my teammates, we did all of the levels, I...
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Week #12 - Lídia
May 28, 2021
by
LidiaGC
We're in the final phase of our game! Everything we did so far revolved more around the various mechanics we would integrate in the levels. This week, we took everything we did and integrated in the 9...
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Week #12 - Daniel
May 28, 2021
by
dserafim1999
Hey everyone! What a busy week! This week was all about creating all of the 9 levels our game will have. We divided them amongst ourselves to speed up progress, as we also had other things to attend t...
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Week #12 - Ana
May 28, 2021
by
anocas-22
This week we are finally finishing our game! As I said in the last Devlog I developed the flower mechanic on friday. However the writers changed the story in the sense that the flower would not be a p...
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Week #11 - Henrique
May 21, 2021
by
HenriqueMetas
This was a week full of work. This week I was assigned the boss programming. This was a very challenging task since their logic is much more advanced than those of normal enemies, with mutliple attack...
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Week #11 - Lídia
May 21, 2021
by
LidiaGC
This week I worked on another mechanic: Slippery Ground. This is a mechanic that is planned to be introduced in the Depression levels. Like the name says, this is a ground that will feel slippery when...
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Week #11 - Ana
May 21, 2021
by
anocas-22
This week I was assigned destructible platforms. This is a mechanic we already developed in the last prototype so it was easy to implement. I couldn't find an animation where it looks like the platfor...
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Week #11 - Daniel
May 21, 2021
by
dserafim1999
Hey everyone! As our deadline approaches, more weekly progress is to be expected! This week, my focus was on finishing up the menus and integrating all of the progression of our game with the save sys...
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Week #10 - Henrique
May 14, 2021
by
HenriqueMetas
Another week of work on my part of the game. This week I wanted to finish all of the enemies that will be in the game. As such, I took the bases I did last week and programmed the other mechanics for...
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Week #10 - Lídia
May 14, 2021
by
LidiaGC
This past week I worked on a new mechanic that was assigned to me which is portals. It was one of the ideas from the workshop that we really liked and were eager to implement. These portals are part o...
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Week #10 - Daniel
May 14, 2021
by
dserafim1999
Hey everyone! This week, my attention was set on the "backend" of our game, focusing mainly on creating an abstraction for levels and collectibles to make the game work as a cohesive experience, and n...
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Week #10 - Ana
May 14, 2021
by
anocas-22
This week we continued our development of the game. Each member was assigned a task. I had to develop the activatable switches. This includes buttons that can be pressed by objects such as boxes to op...
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Week #9 - Henrique
May 07, 2021
by
HenriqueMetas
This week we continued development of our game. As well has getting some feedback from our focus group on our prototype. First, I'll talk about the prototype. As I said last week, I designed the enemi...
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Week #9 - Lídia
May 07, 2021
by
LidiaGC
This week we finished the control and presentation prototype and shared it with the people on the focus group. The prototype allowed for different types of keyboard input so we asked them to fill up a...
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Week #9 - Ana
May 07, 2021
by
anocas-22
This week we finished our control and presentation prototype and tested it with our focus group and other people to see what they thought of the different control schemes as well the UI and level mech...
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Week #9 - Daniel
May 07, 2021
by
dserafim1999
Hey everyone! This week we shared our control and presentation prototype with our focus group and other select few in order to gather feedback regarding possible control schemes and UI. We concluded t...
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Week #8 - Lídia
April 30, 2021
by
LidiaGC
At the beginning of the week, we had a meeting with our artist and writers where we discussed the results of the workshop regarding the several worlds, enemies, bosses and level mechanics that we woul...
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Week #8 - Henrique
April 30, 2021
by
HenriqueMetas
This was oficially the 1st development week. At the end of last week, we came up with the idea for what was important for our prototype to present next week, and among other things, "basic enemy" was...
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Week #8 - Ana
April 30, 2021
by
anocas-22
This week we reunited with the writers and the artist to decide how the story was going to be developed and how the art would convey that. Considering the feedback we got from the workshop we divided...
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Week #8 - Daniel
April 30, 2021
by
dserafim1999
Hey everyone! Our week started with a meeting with the entire team, where we defined the key aspects of our game's progression. Namely, the overall narrative arch that will run through our game. I'm e...
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Week #7 - Ana
April 23, 2021
by
anocas-22
This week we did a Workshop with our focus group. We started with a brief and informal discussion about what they thought about the prototype developed in the last semester and then did the activities...
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Week #7 - Henrique
April 23, 2021
by
HenriqueMetas
A very exciting week! This week we did the workshop, and that was a very fun and gave us important insight into what our focus group thinks of the game as well as directing us to what we should focus...
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Week #7 - Lídia
April 23, 2021
by
LidiaGC
Last Sunday we had the workshop with our focus group through zoom. We discussed the feedback they had from the previous prototype, what worked and what didn't, and performed some activities to gather...
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Week #7 - Daniel
April 23, 2021
by
dserafim1999
Another week, another devlog! This week started with our Ideas Workshop! We gathered the 6 participants of our focus group together in an informal session, where we discussed the shortcomings of our o...
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Week #6 - Henrique
April 16, 2021
by
HenriqueMetas
This week we had to group up and creat a workshop with our focus group! We had some doubts about what we had to do exactly, but after talking with out professor we understood better what the objective...
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Week #6 - Lídia
April 16, 2021
by
LidiaGC
This week we start our 2nd development cycle. The first order of business is to prepare the workshop with the focus group. We talked with everyone in the group and set up a time for Sunday to start th...
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Week #6 - Ana
April 16, 2021
by
anocas-22
This week we prepared our Worshop with the focus group. After discussing the ideas we wanted to get feedback about we decided it would be best to do a Cart Sorting and a Zen Voting. In the card sortin...
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Week #6 - Daniel
April 16, 2021
by
dserafim1999
Hey everyone! This week, we started preparations for our Design Ideas Workshop. We had a meeting where we discussed what were the concepts we would like more feedback on, as well as discuss which acti...
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Week #5 - Henrique
April 09, 2021
by
HenriqueMetas
So, this week I took all the information I gathered from my low fidelity prototype tests last week, and wrote (with my colleagues) the feedback report to deliver at the middle of the week. This task w...
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Week #5 - Ana
April 09, 2021
by
anocas-22
This week we tested our prototypes with some players. They weren't part of our focus group since these prototypes were made of paper and the purpose of the prototype would be lost if an online testing...
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Week #5 - Lídia
April 09, 2021
by
LidiaGC
Last week was Easter break and we worked on our low fidelity prototypes. We tested them with users and recorded our interactions with the prototype. This week, we wrote the report with our user testin...
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Week #5 - Daniel
April 09, 2021
by
dserafim1999
Hey everyone! This week we finished our low fidelity user testing, and wrote a report that gathered all of our results. We submitted it to be reviewed by our teachers and intend to use the information...
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Week #4 - Henrique
April 03, 2021
by
HenriqueMetas
This week each member started doing and testing their low fidelity prototype. After a discussion, it was decided I would be testing enemy interaction with my prototype. I decided to do it out of paper...
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Week #4 - Ana
April 02, 2021
by
anocas-22
This week we gathered with the arts student, Andres, and the game writing students, Rubia and Ariana. It went very well, they seem to have liked the concept of our game and they look like hardworking...
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Week #4 - Daniel
April 02, 2021
by
dserafim1999
Hey everyone! This week was an interesting one. We started off by meeting with the full team: Andres, the artist, and Rubia and Ariana, our game writers! We discussed general aspects of our game and o...
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Week #3 - Henrique
March 26, 2021
by
HenriqueMetas
This week we finished the design document and delivered it, that took most of the work we did apart from some general discussion regarding the game. Now that this is done we can move on to the low fid...
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Week #3 - Ana
March 26, 2021
by
anocas-22
This week we finished our Design Document. After the teacher's feedback we improved our scenarios and added another persona. We also contacted people for our focus group that match the personas we cre...
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Week #3 - Lídia
March 26, 2021
by
LidiaGC
This past week we finished the Design Document taking into account the feedback we got back from teachers. We defined our personas and scenarios, and contacted people to be part of our focus group. We...
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Week #3 - Daniel
March 25, 2021
by
dserafim1999
Another week has passed. This week we finished our Design Document, after receiving feedback from our teacher. This document will serve as a base for development to come. We also got in touch with our...
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Week #2 - Henrique
March 19, 2021
by
HenriqueMetas
This week was discussion week! The group got together to throw ideas at the wall and see what would stick and not. After this good discussion, I believe we have a more clear focus going forward, and w...
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Week #2 - Ana
March 19, 2021
by
anocas-22
This week we had a reunion so we could discuss the several ideas each had about the game. These ideas were about important aspects of the game like the main story, the game's progression, the level me...
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Week #2 - Lídia
March 19, 2021
by
LidiaGC
This past week we focused on discussing specific features of the gameplay we wanted to keep as well as features that didn't make sense to include anymore. In the end, we defined a more cohesive struct...
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Week #2 - Daniel
March 19, 2021
by
dserafim1999
This week was focused on discussing ideas for our game, namely what features we are going to keep from our previous prototype, and what features we are going to introduce. We also discussed how progre...
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Week #1 - Henrique
March 12, 2021
by
HenriqueMetas
This week we did the pitch presentation for our game. For that we had to prepare our presentation and throw some ideas at each other to define what would be best to say at this early stage of developm...
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Week #1 - Lídia
March 12, 2021
by
LidiaGC
My colleagues started developing this game in the previous semester so I'm the new member of the group. This week I got more acquainted with the prototype they developed as well as scratched ideas and...
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Week #1 - Daniel
March 11, 2021
by
dserafim1999
Development has officially begun! This week, we submitted a pitch for our game to our teacher's, where we explained our goals for the game. Most importantly, how we intend to remake our original proto...
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Week #1 - Ana
March 11, 2021
by
anocas-22
This week we presented our game concept pitch after deciding we would continue the development of the game we already developed last semester. Since we are building it from the ground up we have to th...
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Hello World!
March 11, 2021
by
dserafim1999
Hey Everyone! We are a group of Game Development Methodology students from Instituto Superior Técnico, Lisboa. This semester we will be developing a 2D pixel art platformer game called Noah’s Night...
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