Week #12 - Daniel


Hey everyone!

What a busy week! This week was all about creating all of the 9 levels our game will have. We divided them amongst ourselves to speed up progress, as we also had other things to attend to. As expected, more bugs appeared when testing the levels, so most were promptly fixed, while others are being fixed as we speak.

 I also focused on finishing the ui for the menus and credits, to make sure they are all implemented on time.

Sorry for the short devlog, but more work has to be done!! You will only have to wait 3 short days to experience the game for yourself. Exciting!


See you all next week!

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