Week #2 - Daniel


This week was focused on discussing ideas for our game, namely what features we are going to keep from our previous prototype, and what features we are going to introduce. 

We also discussed how progression would change throughout the game, while restructuring our story beats, plotting out a rough idea of what would lead Noah's actions throughout the narrative.  To achieve this, we started to fill out our Design Document, discussing what we want our core experience to be,  diving deeper into the games we were inspired by to see what makes them so great, defined our gameplay loops and scenarios, and also tried to approximate all the characteristics that would build up our player persona for Noah's Nightmare.

Overall, it was a very productive week that helped us trace key elements for the game's development moving forward.

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