Week #2 - Ana


This week we had a reunion so we could discuss the several ideas each had about the game. These ideas were about important aspects of the game like the main story, the game's progression, the level mechanics, among others. In this discussion we defined more concretely what we will maintain from the previously developed game and what we think that should change. Even though there's still a lot to be defined, this helped us formulate the core gameplay loops and define our experience goals.

With this, we started to add things to our Design Document. We haven't yet contacted people to create our focus group but we already studied the different player's personalities and vaguely elaborated two personas. We also investigated games from which we are inspired to learn what worked best on them and where they failed. 

We still have to finish our Design Document but overall it was a productive week.

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