Week #4 - Daniel


Hey everyone! 

This week was an interesting one. We started off by meeting with the full team: Andres, the artist, and Rubia and Ariana, our game writers! We discussed general aspects of our game and our overall vision. We also organized how we would collaborate between ourselves, and already discussed a few ideas. However, nothing concrete was set, as in this initial phase the goal was to get top know each other and the project. Everyone seemed to be excited about this project, which is nice!

Another important aspect of this week was the development of our low fidelity prototypes. I was in charge of prototyping the boss levels, which was a lot of fun. I managed to conduct 2 user tests, and the feedback was quite positive.  Unfortunately, due to the pandemic and travel restrictions, it became impossible to me to perform any more physically, but the info that I gathered was already quite useful.

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