Week #7 - Lídia
Noah's Nightmare » Devlog
Last Sunday we had the workshop with our focus group through zoom. We discussed the feedback they had from the previous prototype, what worked and what didn't, and performed some activities to gather new ideas for the game.
We performed card sorting and zen voting regarding concepts of ambient, enemies, level mechanics... that would best fit each of our worlds, the 5 stages of grief. The discussion was very active and very interesting results emerged. Tomorrow we are going to meet with our artist and writers to decide on a more concrete story and levels taking into account the results of the workshop.
Regarding the dev team, we assigned tasks to each member of the group to start developing the first prototype level in Unity.
Get Noah's Nightmare
Noah's Nightmare
Status | Released |
Authors | dserafim1999, LidiaGC, HenriqueMetas, anocas-22 |
Genre | Platformer, Adventure, Puzzle |
Tags | 16-bit, 2D, blocks, Pixel Art, Singleplayer |
Languages | English |
More posts
- Week #13 - HenriqueJun 05, 2021
- Week #13 - LídiaJun 04, 2021
- Week #13 - DanielJun 04, 2021
- Week #13 - AnaJun 04, 2021
- Week #12 - HenriqueMay 28, 2021
- Week #12 - LídiaMay 28, 2021
- Week #12 - DanielMay 28, 2021
- Week #12 - AnaMay 28, 2021
- Week #11 - HenriqueMay 21, 2021
- Week #11 - LídiaMay 21, 2021
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