Week #9 - Daniel


Hey everyone!

This week we shared our control and presentation prototype with our focus group and other select few in order to gather feedback regarding possible control schemes and UI. We concluded that we should focus development for a gamepad, but keep keyboard support.

We also continued development, expanding our features and mechanics. This week, I tackled resetting rooms after death, and detecting when the player is out of bounds, as well as other necessary tweaks to pre-existing features. 

We also got updated on the state of the artwork. Our artist Andres worked on a few enemy animations, like the following:


So far they are looking really good, looking forward for the rest!


That's it for this week, until next time!

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