Week #9 - Henrique


This week we continued development of our game. As well has getting some feedback from our focus group on our prototype.

First, I'll talk about the prototype. As I said last week, I designed the enemies, it wasn't the most important part of the prototype, but it was necessary to test the interaction of our "guns" in them. With the prototype we were able to find out what was the best control scheme for the game, as well as getting a new idea and the request to implement remote controllers. 

Now, I'll talk about what I developed this week. Although I did the majority of the simple base enemies last week, I still had some bugs that needed fixing. On our prototype build, my enemies only worked when standing on the ground, but since the game will be spent on all types of surfaces, I needed to find a way to make them work everywhere. So, and after a while of tinkering, this problem was fixed, and we now have enemies that can walk on walls and ceilings:


As you can see by the above gif, I also implemented one of the key features of our combat system, that is a shield powerup coming of of defeated enemies. So that's another thing I dealt with.

Apart from that, I also took tackled another enemy that will be featured in one of the levels: a flying fire ball that dashes to the player when he gets too close:


This is the first enemy that has a more than basic function, so it was quite the fun challenge to get him working.

For next week I expect to have every basic enemy for the game developed so I can move to other things.

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