Week #10 - Henrique
Another week of work on my part of the game.
This week I wanted to finish all of the enemies that will be in the game. As such, I took the bases I did last week and programmed the other mechanics for the enemies.
I did 2 fireball enemies, that have a quick dash to the player position when he gets close. One sticks to the ground and the other is flying around.
I did a new trap enemy, this time one that's sticks out of the ground when the player gets close and shoots projectiles at him.
The last one I did was a ghost type enemy that is invisible untill the player gets close to him, and then shows itself and starts following the player.
This was my first time programming basic enemies and they were very fun to do! Now I will move on to the boss enemies that are a whole other magnitude of complexity.
Since we only knew the "idea" of the bosses, I took it upon myself to design the 3 boss battles on paper, with the difference stages they will have and abilities.
Next week I expect to have at least one of the bosses done, and then the other will be easier to do since the programming will be similar.
Get Noah's Nightmare
Noah's Nightmare
Status | Released |
Authors | dserafim1999, LidiaGC, HenriqueMetas, anocas-22 |
Genre | Platformer, Adventure, Puzzle |
Tags | 16-bit, 2D, blocks, Pixel Art, Singleplayer |
Languages | English |
More posts
- Week #13 - HenriqueJun 05, 2021
- Week #13 - LídiaJun 04, 2021
- Week #13 - DanielJun 04, 2021
- Week #13 - AnaJun 04, 2021
- Week #12 - HenriqueMay 28, 2021
- Week #12 - LídiaMay 28, 2021
- Week #12 - DanielMay 28, 2021
- Week #12 - AnaMay 28, 2021
- Week #11 - HenriqueMay 21, 2021
- Week #11 - LídiaMay 21, 2021
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