Week #11 - Ana


This week I was assigned destructible platforms. This is a mechanic we already developed in the last prototype so it was easy to implement. I couldn't find an animation where it looks like the platform is actually destructed so I added a fade out animation instead. Here is a gif demonstrating it:

Since the delivery is day 30 we have to work non stop on this game. Today I'll be working in the flower mechanic. This is an mechanic directly related to the story itself and that will only show up on a specific level. Meanwhile the whole group needs to think about ideas for the puzzles that will be presented in each room.

The group is getting excited and ansious as the deadline gets closer but I think we are up to the task and we will be able to create levels with brilliant puzzles and challenges.

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